With this Spark Grant, we will increase the number of Spike Ball games that we offer our students from 4 to 10. This is an exciting and challenging game that the students really enjoy. Due to our remodeling, we have lost 2 of our 3 indoor athletic spaces. This game can be played in hallways and this purchase will allow us to convert other common spaces into athletic spaces. Ten sets will allow us to keep 2 full classes learning, exercising and having fun.
Kids are natural storytellers. How amazing it would be to empower students to tell their own stories using a medium that is present in their lives…video. This project puts iPads with iMovie and stop motion animation software in the hands of kids to express those stories. There are so many opportunities; historical fiction, persuasive video, communication with families (weekly newsletter-casts), or descriptions of how to do something (like make a paper airplane). The possibilities are endless. Not only will kids be doing a weekly newsletter-cast for parents to get a taste of what is going on in the class weekly, but they will also have an audience for their works.
SumBlox are high-quality building blocks designed as numbers; each block’s value is represented by its height. The purpose of this grant is to provide teachers and students at Longfellow with SumBlox, a highly- engaging way to allow students to truly understand math concepts and numbers. This multi-sensory approach to discovery will motivate students while developing a deeper understanding of fundamental mathematical concepts! By purchasing SumBlox for multiple grade-level classrooms, we are not only using them to teach a variety of math concepts, but paving the path for connections between those concepts in years to come.
Writing through technology fosters lifelong learning through access to Chromebooks on a daily basis. This Spark Grant will fund 12 Chromebooks. Through daily interaction with Chromebooks, as opposed to a once or twice a week session, struggling students are freed from the restraints of handwriting materials. “Plugged In” upgrades these materials mirroring technology expected in the workforce. Organization, preparation, collection, and presentation of individual samples represents the students’ cumulative work that can be shared and edited by many individuals enhancing their global access.
Hawthorne Elementary is looking to integrate more cross-curricular activities, and Health Enhancement and Music are coming together to promote DrumFit, a rhythmic drumming curriculum that integrates fitness and movement with rhythms and drumming. This project will promote expression of students through movement and rhythm, as well as develop their fine motor skills, coordination, cross lateral and bilateral movements, and eye hand coordination. This program and equipment will be utilized in Kindergarten through 5th grade, including all of Hawthorne’s students. The curriculum and activities have a very appropriate scope and sequence that is applicable to all of the grade levels.
Following the AP exam in May, students will dig deeply into the AP Bio standards by conducting independent lab-based research studies with the goal to produce alternative carbon-neutral fuel sources. The equipment this grant will fund provides students accurate and precise means for collecting and quantifying data through practices consistent with collegiate research standards. Two college grade microscopes and hemacytometers will allow students to accurately quantify the density of Chlorella algae resulting from selected test conditions. Spectrophotometers will allow students to monitor for pigments associated max with lipid production
With a projection of 2.3 million new jobs in health care by the year 2024, more students than ever before are setting goals for careers in this field. College level Anatomy and Physiology is a course that acts as a barrier to this goal for many. With access to the award winning Complete Anatomy software, Anatomy and Physiology students at Bozeman High will be able to explore every angle of over 6,500 body structures in 3D. This learning tool will refine students into highly engaged, experiential learners as they manipulate virtual anatomical structures and witness the inner workings of human physiology.
When the Hyalite Lego Robotics club was started this year, 12 students had to be turned away due to lack of Lego engineering materials. Funds provided will go toward purchasing a classroom set of Lego WeDo robotics sets and Chromebooks to use in a Lego Robotics introduction to all 2nd graders and an afterschool Lego Robotics club. By providing equipment that covers both an after school club and in-classroom needs, BSF will help increase student exposure to integrated science, technology, engineering and mathematics and the engineering design process and spark enthusiasm for these subjects in young learners through authentic, hands-on experimentation. The in-school component will serve approx. 80 students, and the after school portion will allow 18 students to extend their classroom studies with additional depth and breadth. The after-school program could be expanded to 36 students next year.
BrainPop & BrainPop Jr. are a standards based, online curriculum that provide contextualized Tier II and Tier III vocabulary development for students who struggle with the acquisition of academic vocabulary. This instructional tool will provide equitable access to standards based instruction for these at risk students so they, too, can realize their educational and career potential. The BrainPop Literacy Project will positively impact total of up to 400 people. It will support 95 English Learners, 40+ teachers, and 265 students in the Family-School Services Program providing engaging in-class and at-home academic support.